Researchers have found a way to combat slow Internet access in public places.
With the development of modern technologies, access to free Wi-Fi has become expected in various public and private spaces — from airports and restaurants to parks and metro stations. However, wireless network standards, such as IEEE802.11 WLAN, have inherent weaknesses that can reduce network performance when new users connect.
To solve these problems, a team of researchers, including Associate Professor Sumiko Miyata from the Shibaura Institute of Technology (SIT), proposed a new method for connecting to access points using game theory. Based on the potential game model, where the goal is to maximize the overall throughput of the system, the new method takes into account user interaction and the probability of data packet collisions.
The study, published in the open journal IEEE Communications Society, demonstrates that the proposed strategy for connecting to access points is superior to previous methods. In various scenarios, including changes in user positions, it showed a 6% improvement in system performance compared to other techniques.
Dr. Miyata notes that this approach can be particularly useful in low-traffic areas, such as classrooms and libraries, where the Wi-Fi system itself calculates the optimal location of users to increase overall bandwidth and encourages them to collaborate in order to increase their own productivity.
Such methods are becoming increasingly important in an environment where the number of devices connected to Wi-Fi is constantly growing. "Access point systems must make efficient use of their network resources. The proposed technique is important for implementing the concept of smart cities, where everything is connected to the Internet," concludes Miyata.
With the development of modern technologies, access to free Wi-Fi has become expected in various public and private spaces — from airports and restaurants to parks and metro stations. However, wireless network standards, such as IEEE802.11 WLAN, have inherent weaknesses that can reduce network performance when new users connect.
To solve these problems, a team of researchers, including Associate Professor Sumiko Miyata from the Shibaura Institute of Technology (SIT), proposed a new method for connecting to access points using game theory. Based on the potential game model, where the goal is to maximize the overall throughput of the system, the new method takes into account user interaction and the probability of data packet collisions.
The study, published in the open journal IEEE Communications Society, demonstrates that the proposed strategy for connecting to access points is superior to previous methods. In various scenarios, including changes in user positions, it showed a 6% improvement in system performance compared to other techniques.
Dr. Miyata notes that this approach can be particularly useful in low-traffic areas, such as classrooms and libraries, where the Wi-Fi system itself calculates the optimal location of users to increase overall bandwidth and encourages them to collaborate in order to increase their own productivity.
Such methods are becoming increasingly important in an environment where the number of devices connected to Wi-Fi is constantly growing. "Access point systems must make efficient use of their network resources. The proposed technique is important for implementing the concept of smart cities, where everything is connected to the Internet," concludes Miyata.