Nintendo managed to block the main repository of the Suyu project on GitLab, a day after the publication of the first release

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The repository was blocked after sending a complaint to GitLab about the Suyu project's violation of the Digital Copyright Act (DMCA) in force in the United States. An alternative repository running on your own server using the Forgejo platform (a fork of Gitea), as well as a repository with releases on the GitLab site, continue to work.

The DMCA request sent to GitLab claims that, like Yuzu, the Suyu emulator is specially designed to circumvent technical protection methods, and uses illegally obtained copies of cryptographic keys to decrypt games and firmware in the process of operation, Despite the fact that the extraction of keys for decrypting games falls on users and is performed using third-party tools. the very fact of decryption on the emulator side is perceived by Nintendo as an illegal circumvention of technical security measures, even if the user uses keys extracted from their own purchased copy (the terms of use prohibit creating copies to run on other platforms).

The Suyu project was created by branching off from the Yuzu codebase and continued development of the Nintendo Switch game console emulator after Yuzu's development was curtailed as a result of an agreement with Nintendo to terminate the trial. The developers of Suyu tried to take into account the previous claims of Nintendo and initially indicated on their website that they do not justify or promote piracy and intellectual property infringement, but develop the project solely for research purposes and to preserve the idea of equipment in the future.

Suyu is presented as a tool for protecting the interests of users, which will not allow you to lose the ability to launch purchased games in case of external influence or loss of the original media. The project is positioned as completely free and basically refuses to use any form of monetization and donations. The forum and discussion platforms associated with the project explicitly prohibit discussion of any issues related to piracy, the documentation excludes step-by-step instructions for extracting keys, and mentions that only keys from your own devices and legally purchased games should be used in the emulator.

At one time, the authors of the Yuzu emulator were careless to publicly mention that most users of the emulator use pirated keys, the Yuzu website had instructions for extracting keys and talked about the need to transfer some files from a hacked console, which was used by Nintendo as a reason to accuse the project of condoning piracy and unauthorized copying of games. The Yuzu emulator itself was touted by Nintendo as a tool for turning personal computers into a tool for mass intellectual property infringement.

In order to prevent the launch of pirated copies of games and protect against copying games, Nintendo consoles use cryptographic keys to encrypt the contents of the firmware and game files. Nintendo owns or manages the copyright to games for its consoles and is responsible for providing licenses to distribute games for its devices. The Terms of Use allow you to run games exclusively on your game console and prohibit the use of unauthorized devices.

In parallel, the development of the Ryujinx project continues, which develops a non-Yuzu-related Nintendo Switch emulator created from scratch and written in C#. Ryujinx lags significantly behind Yuzu in terms of its capabilities, but, nevertheless, out of 4,200 games tested in Ryujinx, approximately 3,500 have the status of suitable for gameplay.
 

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Nintendo sent a request to GitHub to block 8535 repositories with forks of the Yuzu emulator. The request was sent under the current Digital Copyright Act (DMCA) in the United States. The projects are accused of bypassing security technologies used in Nintendo Switch consoles. Currently, GitHub has already met Nintendo's requirements and blocked repositories with Yuzu forks.

In order to prevent the launch of pirated copies of games and protect against copying games, Nintendo consoles use cryptographic keys to encrypt the contents of the firmware and game files. Nintendo owns or manages the copyright to games for its consoles and is responsible for providing licenses to distribute games for its devices. The Terms of Use allow you to run games exclusively on your game console and prohibit the use of unauthorized devices.

It is claimed that the Yuzu emulator and its offshoot repositories violate the rights of Nintendo, as they are specially created to circumvent technical protection methods and use illegally obtained copies of cryptographic keys to decrypt games and firmware in the process of operation. Despite the fact that the extraction of keys for decrypting games falls on users and is performed using third-party tools, the very fact of decryption on the emulator side is perceived by Nintendo as an illegal circumvention of technical protection measures, even if the user uses keys extracted from their own purchased copy (the terms of use prohibit creating copies to run on other platforms).

The Yuzu emulator was touted by Nintendo as a tool for turning personal computers into a tool for mass intellectual property infringement. At one time, the authors of the Yuzu emulator were careless to publicly mention that most users of the emulator use pirated keys, the Yuzu website had instructions for extracting keys and talked about the need to transfer some files from a hacked console, which was used by Nintendo as a reason to accuse the project of condoning piracy and unauthorized copying of games. After filing a lawsuit, the developers of Yuzu agreed to a settlement agreement, which implies the closure of the project and the payment of $ 2.4 million in compensation to Nintendo.
 
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