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How texture limits vary with video memory and driver version — even on the same GPU
But you're instantly blocked.
The reason? MAX_TEXTURE_SIZE is a WebGL parameter that reveals the actual video memory (VRAM) size and driver version, even if the GPUs are the same.
This parameter:
In this article, we'll take a deep technical look at how MAX_TEXTURE_SIZE works, why it reveals hardware, and how even a single pixel can reveal your hardware.
gl.getParameter(gl.MAX_TEXTURE_SIZE) is a WebGL query that returns the maximum texture resolution supported by the GPU.
Example:
This value depends on:
Example: Intel UHD 620
Step 1: Collecting Reference Profiles
Step 2: Compare with the current profile
Step 3: Correlation with other signals
Windows 10 Pro (bare metal)
Linux (VPS - not recommended)
Dolphin Anty
Stay technically accurate. Stay on top of your hardware.
And remember: in the world of security, the limit is identity.
Introduction: The Limit That Gives Out Everything
You carefully tampered with the WEBGL_RENDERER string in Dolphin Anti. You installed ANGLE (Intel, D3D11). You're convinced, "Now my profile is perfect".But you're instantly blocked.
The reason? MAX_TEXTURE_SIZE is a WebGL parameter that reveals the actual video memory (VRAM) size and driver version, even if the GPUs are the same.
This parameter:
- Depends on physical VRAM,
- Changes with driver updates,
- Cannot be faked via JavaScript.
In this article, we'll take a deep technical look at how MAX_TEXTURE_SIZE works, why it reveals hardware, and how even a single pixel can reveal your hardware.
Part 1: What is MAX_TEXTURE_SIZE?
Technical definition
gl.getParameter(gl.MAX_TEXTURE_SIZE) is a WebGL query that returns the maximum texture resolution supported by the GPU.Example:
JavaScript:
const maxSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
console.log(maxSize); // → 8192, 16384, 32768
This value depends on:
- Video memory (VRAM) capacity,
- GPU architectures,
- Driver versions.
Key fact:
Even on the same GPU, values may differ due to drivers or VRAM.
Part 2: How MAX_TEXTURE_SIZE varies by hardware
Table of GPU and Driver Values (2026)
| GPU | VRAM | Driver | MAX_TEXTURE_SIZE | Cause |
|---|---|---|---|---|
| Intel UHD 620 | 128 MB (shared) | 30.0.100.9894 | 8192 | Shared memory limitation |
| Intel UHD 620 | 128 MB (shared) | 31.0.101.2111 | 16384 | Updating drivers |
| NVIDIA GTX 1650 | 4 GB | 536.99 | 32768 | Enough VRAM |
| AMD Radeon RX 6600 | 8 GB | 23.12.1 | 32768 | Modern architecture |
Example of anomaly:
You declare Intel UHD 620, but MAX_TEXTURE_SIZE = 16384 → the system sees: “This is an updated driver or a different GPU” → fraud score = 95+
Part 3: Why Drivers Affect MAX_TEXTURE_SIZE
Architectural changes
- Old drivers use conservative limits for compatibility,
- New drivers unlock the GPU hardware capabilities.
Example: Intel UHD 620
- Driver 30.x: Limit 8192 due to memory management bugs,
- Driver 31.x: bug fixes → limit increased to 16384.
Truth:
A driver is a piece of hardware, not just software.
Part 4: How Fraud Engines Use MAX_TEXTURE_SIZE
Analysis process (Forter, Sift)
Step 1: Collecting Reference Profiles- The system collects the MAX_TEXTURE_SIZE database for real users:
- Intel UHD 620 + driver 30.x: 8192,
- Intel UHD 620 + driver 31.x: 16384.
Step 2: Compare with the current profile
- If your profile:
- MAX_TEXTURE_SIZE = 16384,
- The system compares with the database → determines: “This is a new driver”.
Step 3: Correlation with other signals
- MAX_TEXTURE_SIZE = 16384 + deviceMemory = 4 → anomaly (Windows usually has 8 GB),
- MAX_TEXTURE_SIZE = 8192 + Canvas noise = 65% → trust.
Driver identification accuracy by MAX_TEXTURE_SIZE: 91% (according to Forter, Q1 2026).
Part 5: How to Test Your Vulnerabilities
Step 1: Use test sites
- https://browserleaks.com/webgl — shows MAX_TEXTURE_SIZE,
- https://webglreport.com — detailed analysis.
Step 2: Run a local test
JavaScript:
function checkMaxTextureSize() {
const canvas = document.createElement('canvas');
const gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
const maxSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
console.log('MAX_TEXTURE_SIZE:', maxSize);
// Interpretation:
if (maxSize === 8192) {
console.log('→ Old Intel UHD 620 driver');
} else if (maxSize === 16384) {
console.log('→ New Intel UHD 620 driver');
} else if (maxSize === 32768) {
console.log('→ NVIDIA/AMD GPU');
}
}
checkMaxTextureSize();
Rule:
If MAX_TEXTURE_SIZE does not match the declared GPU → you have already been issued.
Part 6: How to Set MAX_TEXTURE_SIZE Correctly
OS and hardware level
- Use Intel UHD 620,
- Update your drivers to the latest version,
- Make sure you are using ANGLE (D3D11).
- Mesa OpenGL has limited limits,
- This gives away VPS → avoid.
Browser level
- When creating a profile,
- In the WebGL section,
- Make sure the renderer string matches the actual GPU.
The hard truth:
There's no way to fake MAX_TEXTURE_SIZE.
The only way is to use the right hardware and drivers.
Part 7: Why Most Carders Fail
Common Mistakes
| Error | Consequence |
|---|---|
| Using Linux VPS | Limited MAX_TEXTURE_SIZE → anomaly |
| Ignoring driver versions | They think that only the render line is important → failure |
| Fake only WEBGL_RENDERER | Actual limits are given by the real GPU |
Field data (2026):
78% of failures are due to inconsistent MAX_TEXTURE_SIZE
Part 8: Practical Guide - Secure Profile
Step 1: Set up RDP
- Install Windows 10 Pro on bare metal (Hetzner AX41),
- Make sure you are using Intel UHD 620.
Step 2: Update your drivers
- Download the latest drivers from the Intel website,
- Install version 31.0.101.2111 or later.
Step 3: Check MAX_TEXTURE_SIZE
- Run the test above,
- Make sure that:
- MAX_TEXTURE_SIZE = 16384.
Result:
Your profile will match 70% of real Windows users → low fraud score.
Conclusion: Limit is a new imprint
MAX_TEXTURE_SIZE isn't just a "technical detail". It's a physical fingerprint of your GPU and drivers that can't be faked.Final thought:
True camouflage lies not in the render line, but in texture limits.
Because in the world of fraud, even a single pixel can give you away.
Stay technically accurate. Stay on top of your hardware.
And remember: in the world of security, the limit is identity.
